Teralyst (Gary, Gary 1.0, Good boy Gary, Gary: The Awakening)
Easiest to deal with.
Appears as soon as sun sets.
Has 4 Synovia.
Spread shotgun beam.
Tantrum stomp.
Falling Star attack.
Is Captured with 2 charged lures.
Gantulyst (Gary 2.0, Gary 2: Revengence)
Summoned by sacrificing brilliant shards from capturing Gary (must be within the same session, no leaving and coming back) to a shrine in the lake.
Has 6 Synovia (two additional under arms).
Rock canon.
Fuck you beams of holy shit that if you touch kills you.
Anti ability/lure barrier (but only if you’re outside it).
Tantrum Stomp x3 reverb.
Pulsing waves of health sap (can be avoided in kiddo void mode).
Falling Star ENHANCED.
Is Captured with 3 charged lures.
Hydrolyst (Wet Gary, Wet Boi, Wet Slappy Boy, Sunken Gary, Gary 3: This Time It’s personal)
Summoned by sacrificing radiant shards from capturing Gary 2.0 (again in the same session).
Has 6 Synovia.
Water gun.
Makes it rain (on them hoes) literally.
FALLING STAR EXTREME.
Thunderbolts and lightning (very very frightening) very deadly to kiddo.
Can teleport sometimes even when there’s a lure on him.
Creates purple auroras of hibbity, bippity, bullshit that prevent you from damaging vomvalysts.
Water spouts, water spouts everywhere.
Why is everything around us suddently turning to swamp? WHY DOES THE GROUND HURT?
So many Vomvalysts.
Is captured with 3 charged lures.
Unamed Flying Eidolon (Air Gary, Ascended Gary, Gary 4: Return of Gary)
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